Connect 3D MCP to your agent and generate concept art and textured .glb models directly from your prompts. No pipeline, no DCC tool.
Auth, image approval, and 3D conversion are handled for you — straight from chat.
Point your client at the remote endpoint. OAuth is built in — sign in once in the browser.
Ask for an asset. You get 4 clean concept variations on a white background — pick the one you like.
The approved image becomes a textured .glb via Hunyuan3D — import straight into your engine.
Everything your agent needs to go from idea to importable asset.
Concept art with gpt-image-2 on fal.ai. Produces variations of a single isolated object on a clean background, ready for 3D.
Convert an approved image into a textured .glb mesh with Hunyuan3D. Up to game-engine ready geometry from a single view.
Describe the asset and get crisp, centered variations on a plain background — tuned specifically so the next step reconstructs cleanly into geometry. Review them inline and approve one.
Hunyuan3D turns the approved still into a textured mesh you can drop into Unity, Unreal, Godot, or Blender. No retopology pipeline, no manual sculpting.
Claude Code, Cursor, and other MCP-compatible agents connect with built-in OAuth. Your credits and subscription travel with your account — no API keys to paste.
Tell your agent what you're building. It picks the model, generates, and delivers importable results.
Props, pickups, and environment kit-bash pieces without a 3D artist on payroll.
Block out a level with real-feeling assets in minutes to test gameplay early.
Turn a single product photo into a rotatable mesh for store pages or AR.
Fill your scenes with characters and objects straight from your imagination.
Iterate on a concept across variations before committing to a final model.
Wire generation into a larger automated pipeline via the MCP tools.
Subscribe once and generate from any connected agent. Credits reset every billing cycle.
It's a remote MCP server with built-in OAuth. Add the /mcp endpoint to any MCP-compatible client, sign in once in the browser, and the tools appear in your agent.
Any client that speaks the Model Context Protocol — including Claude Code and Cursor.
First, concept images of your asset on a clean background. After you approve one, a textured .glb 3D model you can import into Unity, Unreal, Godot, or Blender.
No. Generation runs on our backend. You subscribe, sign in, and your credits handle the rest — no fal.ai or OpenAI keys to manage.
A monthly subscription grants 100 credits. Each concept-image generation costs 1, each 3D model costs 3. Credits reset at your billing date.
Concept images return in seconds. A textured 3D model typically takes under a couple of minutes depending on the model.
Connect 3D MCP in seconds and turn prompts into game-ready assets.