3D MCP for any AI agent

Turn a prompt into game-ready 3D models

Connect 3D MCP to your agent and generate concept art and textured .glb models directly from your prompts. No pipeline, no DCC tool.

MCP
Claude Code
Cursor
See how it works
From prompt to model in three steps

Plug it into your agent

Auth, image approval, and 3D conversion are handled for you — straight from chat.

1

Add the MCP server

Point your client at the remote endpoint. OAuth is built in — sign in once in the browser.

https://mcp.getdro.app/mcpcopy
2

Generate concept art

Ask for an asset. You get 4 clean concept variations on a white background — pick the one you like.

"Generate a low-poly treasure chest"copy
3

Convert to 3D

The approved image becomes a textured .glb via Hunyuan3D — import straight into your engine.

"Turn image 2 into a 3D model"copy
The tool set

Two tools, full pipeline

Everything your agent needs to go from idea to importable asset.

generate_images

Concept art with gpt-image-2 on fal.ai. Produces variations of a single isolated object on a clean background, ready for 3D.

promptnimage_sizequality

generate_3d

Convert an approved image into a textured .glb mesh with Hunyuan3D. Up to game-engine ready geometry from a single view.

image_urlimage_b64textured_meshmodel
A complete asset studio inside your agent

Concept art and 3D in one connection

Generative concept art

From prompt to clean concept stills

Describe the asset and get crisp, centered variations on a plain background — tuned specifically so the next step reconstructs cleanly into geometry. Review them inline and approve one.

🖼️
Image to mesh

Textured, game-ready GLB

Hunyuan3D turns the approved still into a textured mesh you can drop into Unity, Unreal, Godot, or Blender. No retopology pipeline, no manual sculpting.

🧊
Works where you already build

Any MCP client, one endpoint

Claude Code, Cursor, and other MCP-compatible agents connect with built-in OAuth. Your credits and subscription travel with your account — no API keys to paste.

🔌
From idea to asset in one conversation

Built for makers who ship

Tell your agent what you're building. It picks the model, generates, and delivers importable results.

🎮

Indie game dev

Props, pickups, and environment kit-bash pieces without a 3D artist on payroll.

🏗️

Prototyping

Block out a level with real-feeling assets in minutes to test gameplay early.

🛒

3D product mockups

Turn a single product photo into a rotatable mesh for store pages or AR.

🎨

Hobby & worldbuilding

Fill your scenes with characters and objects straight from your imagination.

🧪

Asset experiments

Iterate on a concept across variations before committing to a final model.

🤖

Agentic workflows

Wire generation into a larger automated pipeline via the MCP tools.

Simple, monthly

One plan, everything included

Subscribe once and generate from any connected agent. Credits reset every billing cycle.

Pro
100 credits / mo
  • 1 credit per concept-image generation
  • 3 credits per 3D model
  • Textured .glb output, engine-ready
  • Works in any MCP client
  • Cancel anytime via customer portal
Got questions?

Frequently asked

How does 3D MCP connect to my agent?

It's a remote MCP server with built-in OAuth. Add the /mcp endpoint to any MCP-compatible client, sign in once in the browser, and the tools appear in your agent.

Which agents are supported?

Any client that speaks the Model Context Protocol — including Claude Code and Cursor.

What gets generated?

First, concept images of your asset on a clean background. After you approve one, a textured .glb 3D model you can import into Unity, Unreal, Godot, or Blender.

Do I need an API key?

No. Generation runs on our backend. You subscribe, sign in, and your credits handle the rest — no fal.ai or OpenAI keys to manage.

How does pricing work?

A monthly subscription grants 100 credits. Each concept-image generation costs 1, each 3D model costs 3. Credits reset at your billing date.

How long does generation take?

Concept images return in seconds. A textured 3D model typically takes under a couple of minutes depending on the model.

Your agent just learned to model in 3D

Connect 3D MCP in seconds and turn prompts into game-ready assets.